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- Message-ID: <1993Apr15.175429.229441@fourd.com>
- Newsgroups: comp.sys.mac.games
- Distribution: world
- From: Jon_Chase@fourd.com
- Organization: 4th Dimension BBS
- Date: Thu, 15 Apr 1993 17:54:29 EST
- Subject: Prince walkthru ... lev1-4
- Lines: 321
-
- Step By Step Walkthru - Prince of Persia
-
- All instructions are given referencing your right and left as you face the
- screen. For convenience I will refer to the Prince as "You" since you are
- directing his movements.
-
- All instructions are given using the numerical keypad. The alternate key
- set-ups follow:
-
- Jump up/
- Jump left Climb up Jump right
- 7 8 9
- 4 5 6
- Jump right Climb down/ Run right
- ** Crouch **
-
- **Press shift key at the same time as the 4 or 6 gives you a careful step left
- or right. If you run and press the 7 or 8 key as you come to a ledge you will
- jump when you reach the edge. If you press the shift key at the same time as
- the 7(8) you will "power jump" which is a much longer jump.
- \ + /
- U I O
- J K L
- / OR
- +
- W E R
- S D F
-
- The instructions for Level 1 will include the keypad number to accomplish each
- move. After Level 1 these numbers will not be included. If you need to
- refresh your memory for any move just refer to the top of page 1 of this
- walk-through.
-
- The Level 1 instructions are very, very detailed and basic. Almost painfully
- so. It has been designed this way to try to insure that everyone, regardless
- of skill level, will be comfortable with the rest of the game. After the first
- level the instructions will be much more brief; consisting of sending you in
- one directions or the other, warning you of traps and giving you the
- information necessary to conquer all situations.
-
- As you go through these instructions use the "esc" key to pause the game while
- you are reading. Press the "esc" key again when you are ready to resume play.
-
-
- Things to remember about the Prince:
- 1. Use the "save" function wisely. You cannot save the game in the
- middle of a level and you cannot save the game at all until you are on at
- least the 2nd level. If you have traveled into a level and feel as though you
- are about to do something risky it does no good to save the game at that point.
- You will always begin the level you are on as you come in the door (with one
- exception - level 3) regardless of at what point during the level you "save"
- the game. Since you are running against the clock it is wisest to "save" your
- game as you first come in the door. If the Prince gets killed during a level
- the game will automatically re-start HOWEVER you are better off time-wise to
- restart your saved game. If you don't re-start the game you will loose all
- the time it took you to die.
- 2. The Prince is very strong and can hang from a ledge without falling
- as long as you hold down the shift key. If what is under him is unsafe you
- can pull him back up to where he was. Remember, he can jump down 1 level
- without injury but if he jumps two levels it will take away one of his life
- potions. (However, if you "hang" from a two story level you will reduce the
- jump to one story when you let go). If he jumps down two or more levels it is
- "SPLAT" - all over with. Train yourself from the beginning to hit the shift
- key every time the Prince falls. He may just be able to grab a ledge and/or
- discover a way out of a situation
- 3. His "running jump" can span incredible distances as long as he has
- room to get a running start. As the manual says, if you are using the
- "running jump" he will wait until he reaches the edge until he jumps, unless
- you jump way too early, in which case he will jump before he gets to the edge
- ("SPLAT" again)
- 4. Jump in place in every new screen to see if there are any loose
- tiles. A floor tile will fall away if he (1) jumps on it (2) runs across it.
- A ceiling tile will fall if he jumps up underneath it. Try to jump up under
- the tile as he is standing off to one side, if he stands directly under a
- falling tile it will hit him on the head and he will loose one of his "health
- bottles".
- 5. The majority of the time as he enters a level he will be facing the
- direction he
- needs to go. Even if it is just to step on a tile that opens a gate and then
- turn around
- to go back through the gate.
- 6. It is a good idea to enter each new screen by "soft stepping" (4 or
- 6 key + Shift key) into the new view unless otherwise instructed. If the
- Prince is in a dangerous spot, such as about to fall off a ledge he will only
- go as far as is safe. Once you can see what the new scene is all about then
- you can decide if you want to run, jump or whatever.
- 7. The bottles in the lower left-hand corner indicate the Prince's
- "health". As he is wounded these bottles empty one by one. There are "extra
- life" bottles hidden along the way which will increase the number of bottles.
-
- LEVEL 1
- Level 1 is a great level for experimentation. The following is an exact
- method of getting through the level however there are many areas for detours
- and exploration. You are going against the clock but as previously stated you
- cannot save your game until you have reached Level 2 so - Go For It! You can
- always come back and follow the instructions once you are ready to "beat the
- clock". There are many hidden tiles and levels that you won't encounter by
- following these instructions. They are not necessary to advance to the next
- level but they will give you valuable experience when it comes to climbing,
- "soft stepping", jumping, "power jumping", running- jump, jumping down, etc.
- Believe me, you will need to know them all. One word of caution, you cannot
- get past the guard without a weapon so if you come across him, run away until
- you have some type of weapon with which to fight.
-
- O.K., LET'S GET READY TO RUMBLE!!!
-
- As your game opens you have just jumped down one level from the left to the
- right. Continue to the right, jump down to next level. Jump in place (8) to
- see which tile moves. Run to the right (6) until you run into the wall.
- (Oof!). Turn around (4) and jump (7). WAIT! before you jump hold down the
- shift key and keep it held down. O.K., now jump. You should be hanging from
- a ledge at this point. If you aren't, you either jumped back across the
- opening (in which case just try it again) or you forgot to hold onto the shift
- key and you have just jumped down two levels and lost one of your "lives".
- Let go of the ledge (release the shift key). Run to the left and climb up
- onto the next level (hold down the 8 key until the Prince is up on the ledge).
-
- Continue to the left. You will see a gap in the walkway. Run (4) up to
- within a step or two of the edge and then continue to "soft step" (4+Shift
- Key) up to the edge. Now, jump over the gap (7). If you landed on the raised
- tile the gate will open automatically. If you jumped over the raised tile,
- turn around (6) and "soft step" back onto the tile. Continue to the left
- through the gate.
-
- Here is another ledge, jump down- either by continuing forward (4) or by going
- just to the edge, turn around (6) and lower yourself to the next level (5).
- The raised tile which is under the higher level is the one which opens the
- gate. Step on this tile, turn around (4) and go left to the edge of the gap.
- As you face the gap you will notice that there is one tile which hangs out
- over the opposite edge.
-
-
- You need to jump over the gap and this over-hanging tile as well. "Soft step"
- (4+Shift Key) your way to the very edge and jump (7). You will clear both the
- gap and the overhanging tile. If you are feeling more adventurous you can get
- a running start from the tile which opened the gate and "power jump" (4 + 7+
- Shift Key) both the gap and the extra tile. Climb up through the gate and
- continue
- to the left.
-
- As you enter this scene you are standing on top of a three level area. Before
- you is a walkway over the middle. If you jump in place (8) you will see that
- the walkway consists of "fall-away" tiles. Run left (don't pause) across this
- walkway (including these tiles) and jump down to the next level. The tiles
- will fall down behind you but that's O.K.
-
- As you continue to the left your next area has a walkway, a raised tile, a gap
- covered by a "fall-away tile" and then more walkway. As with other raised
- tiles this one opens the gate. However, take a look at the walkway on the
- other side of the gap. The first tile on the other side has a visible space
- underneath it. If you step on this tile you will close the gate. Therefore,
- go to the right edge of the tile that goes over the gap and jump (7) over both
- the gap and the "closing" tile. Climb (8) up thru the gate and continue left.
-
- You have before you a large gap followed by a raised tile. Jump in place (8)
- and you will see that the two tiles after the raised tile are "fall-away
- tiles". Go to the edge of the gap, jump (7). This will take you to the
- raised tile. Run (don't pause) left (4) and continue left. If you did end up
- falling with the two tiles it doesn't make any difference, just continue going
- to the left.
-
- You now need to climb down to the lowest visible level. Go to the edge of the
- walkway, turn around (6) and lower yourself to the next level (5) and then
- lower yourself again (5). Aha, a sword! Turn around (4) and go to where you
- are standing over the sword. Press your "shift key" and you are now the proud
- owner of a new (or fairly new) sword.
-
- You are now going to go back the way you came. Go to the right but only pull
- yourself up (8) one level. Run to the right (6). You will come to the last
- place where the tiles fell down behind you when you ran over them. Pull
- yourself up (8) and "soft step" (6+Shift Key) to the edge and jump (9) over
- the gap.
-
- When you pulled yourself up you were on the "gate opening" tile so as you
- continue right (6) you will go through the gate and jump down a level. Run to
- the right (6) being careful not to stop on the "fall-away" tile which covers
- the gap. Continue running right until you are just under the left hand side of
- the next level. Pull yourself up (8) and "soft step" (6+Shift Key) your way
- to the edge of the gap. Jump (9) over the gap and continue right.
-
- Once again you pulled yourself up on the "gate opening" tile so continue to
- the right through the gate. Now you are back to the spot where there is an
- extra tile extending out over the gap. Go to the left edge of this tile and
- jump (9) over both the tile and the gap. (Those of you who already have your
- swash and buckle down pat can do a running jump if you so desire).
-
- Go to just under the left hand edge of the next level up and pull yourself up
- (8). Third
- and final time you have pulled yourself up on the "gate opening" tile. Proceed
- through the gate, to the edge of the gap and jump (9) over the gap.
-
- Continue on to the right and you jump down a level. (This is the area where you
- first
- came down when you started the game). Continue right past the fallen tile
- on the ground.
-
- What Ho!! A guard, with a sword no less! I guess this would be a good time
- to cover fighting methods. As you come into an area where there is a guard
- you will automatically draw your own sword. Use the following keys to engage
- in a sword-fight. To block your opponents swing (8) to swing your own sword
- (shift key) to advance upon your opponent use either the 4 or 8 key depending
- from which side you are fighting. You can go past your opponent in which case
- you will both turn around and fight from the opposite direction. If you are
- the "hit and run" type you can advance past him and then turn around and run
- for your life. Don't worry, you will get plenty of practise at fighting and
- your own style will develop.
-
- O.K., one one-millionth of a second of silence for the recently departed guard
- (We are
- running against the clock, after all) and onward to the right.
- Wow, a really, real door. But how to open it? See that raised tile on top of
- the two pillars on the left? What do you bet? Jump up (8) but unless you're
- feeling particularly athletic you don't need to climb up there. Just press
- and release the (8) key and you will press the tile down and Voila! the door
- is open. Climb the stairs (8) and you are now on Level 2 and can save your
- game. Which I recommend you do immediately upon arrival.
-
- Level 2
-
- As you enter the door you are facing left. Run to the left but do not stop when
- you get out of view, there are two "falling tiles" immediately after the scene
- change. Run until you are past the two tiles and the stop and fight the
- guard.
-
- Run to the right edge of the holes on the floor. These are spikes and will
- kill you (dead) if you try to run over them. If you need to replace a health
- potion jump down and drink the potion and then come back up. There are two
- ways to get past the tiles #1. you can "soft step" thru them #2. you can jump
- over them. Climb up one level. (If you need another life you can jump up and
- find a "falling tile". There is another health potion up there.) Continue
- left and take the gap at either a standing or running jump. Climb up 2 levels
- and continue left. Fight the guard, step on the tile and go thru the gate.
-
- Look at tiles on the other side of the gap. The second tile past the gap is a
- closing tile. Run across the gap and time your stop so that you stop just
- short of the closing tile. Jump the closing tile and proceed thru the gate.
-
- Jump down and fight guard. Continue to the left. You now see two bottles.
- Look at the bubbles coming up from them. If you are playing the game in color
- the one that is completely red is a "health" potion. The one that is red and
- grey will empty one of your bottles. If you are playing in black and white
- the first bottle is the safe one. Go through the gate and climb up to the
- next level.
-
- As you come to the ledge where there is a guard standing on the other side of
- a wide gap to the left. There is a "falling tile" above you where there are
- two health potions if you need them. Jump the gap with a standing jump (7)
- and fight the guard. (Win).
-
- Continue to the left, you will then go up one level as you face left, turn
- around and go up again facing right. "Soft step" to the edge of the spikes,
- turn around and pull yourself up another level. Now drink the potion in the
- tall slender bottle. This is a true "extra health" potion which adds another
- bottle to your supply. "Soft step" you way back to the edge of the platform,
- turn around and let yourself down and continue down to the level where you
- came from.
-
- Continue going left - spikes - jump gap and climb up 2 levels and jump back
- over the gap, now going to the right. Continue to the right until you can't
- go any further. Turn around and pull yourself up - advance a few steps toward
- the guard so that he doesn't push you back off the ledge. fight the guard and
- then continue to the left.
-
- Run past the exit door. Running-jump the gap and step on the raised tile.
- This will open the exit door. Soft step your way to the edge of the ledge and
- jump (be sure you are holding down the shift key). Pull yourself up and go
- back to the right. The exit door is now open. "Up you go!!"
-
- LEVEL 3
-
- Go to the right, when you get to the first set of ledges turn around and climb
- two levels.
-
-
- Jump to the right and go to the far right edge of this ledge. Climb three
- more levels. You are now on top. ("Leap of Faith" coming up). Stand on the
- topmost right edge and jump to the right. I know, I know. You can't see
- what's over there but Trust Me.
-
- Jump to the right three more times. If you want another "health" bottle added
- to your supply jump in place and see which overhead tile moves. Make it fall
- and pull yourself up one level. (For those of you who don't care, just hang
- out here for a while, we'll be right back). O.K. now you are up, go to the
- right. Oh Whooppee!! Triple slicers!!! If you stand as close as you can get
- to the leftmost slicer (soft-step up to it) and immediately after it has
- clanged shut hold down your 6 key and run. The timing will work out so you
- run right straight through all of them. Turn around, pull yourself up two
- levels and here is your bottle.
-
- Lower yourself back down and soft step up to the right-hand slicer. The
- timing doesn't work going from right to left so as soon as the blade has clanged
- shut soft step your way through just one - soft step up to the next blade and
- repeat until you are through all three. Go back to the left, jump over the
- gap and let yourself down onto the tower.
-
- **A word of advice here, read the following instructions before trying this
- because you won't have time to stop once you get going.** What you are going
- to accomplish is this - you are going to stand on the first tower to the left
- of where you are now. This is the raised tile that opens the gate. The gate
- is WAAAAAAAY over to the left. You need to jump to the left twice - run left
- across the slightly wider tower - running jump to the next tower - run left
- across it (this is a long run) - running jump the gap - run left across the
- next tower (another long run) - running jump this gap and hold on to the edge
- of the ledge and pull yourself up. All of this before the gate closes. As a
- matter of fact you might want to go look at it before you try your suicide run
- down there.
-
- O.K., finally through the gate. Whew!! This is the one exception of saving
- the game. If you get killed on this level after this point you will re-start
- after the closed gate. I guess they figured you had beat yourself up enough
- just getting to this point and it would be too cruel to make you do it again.
-
- Continue on to the left. As you step out of this scene, either soft step or
- run and keep running. There is is falling tile right after the scene change.
-
- Go left past the skeleton and pull yourself up to the next level. Go left
- through the
- gate, through the slicer and jump down three levels. See the raised
- tile on the right hand side? This is the target. Go step on it, come back,
- climb up three levels, come back through the slicer and the gate.
-
- Jump down to the right and Woah! what's his problem? Well, you can't kill
- someone who's already dead no matter how many times you stab him. As you
- fight him advance until you are on the other side of him. Then back up until
- you fall off the ledge. Be ready to "catch" the next ledge and then drop down
- to the bottom level.
-
- Run to the left. The tile over the gap is a "falling tile" so be sure to
- either run across it or jump over it. Continue on to the left and lookee
- there - you're out of here!!
-
- ********************************************************************
- System: fourd.com Phone: 617-494-0565
- Cute quote: Being a computer means never having to say you're sorry
- ********************************************************************
-
-
- Path:
- pasteur!dog.ee.lbl.gov!network.ucsd.edu!usc!howland.reston.ans.net!bogus.sura.net!udel!news.intercon.com!psinntp!fourd!Jon_Chase
- Message-ID: <1993Apr15.175529.229443@fourd.com>
- Newsgroups: comp.sys.mac.games
- Distribution: world
- From: Jon_Chase@fourd.com
- Organization: 4th Dimension BBS
- Date: Thu, 15 Apr 1993 17:55:29 EST
- Subject: Prince walkthru ... lev4-9
- Lines: 236
-
- LEVEL 4
-
- As you come in go to the right, step on the raised tile and turn around and go
- through the open gate at the left. Continue to the left, jump down one level
- and go through the gate which opens at the left.
-
- As you step through the gate you will be on the tile which raises the next
- gate. Look at the walkway and notice where there are gaps under it. The tile
- just before the gap closes the gate, then there is one solid tile and then
- there is a "falling tile". Run to the left and stop before you get to the
- "closing tile". You need to jump over this tile. Try to space it so that you
- land on the next tile (which is solid). Note **If you jump over both the
- "closing tile" and the solid one you will land on the "falling tile". If this
- happens immediately hold down the shift key to try to keep yourself from
- falling. If you miss, it is no big deal, you will have a two story fall, but
- unless you were down to your last "health potion" you will be OK. (If you did
- fall use the following directions to get back up to where everyone else is.
- Go to the left through the gate, climb up to the next level and jump in place.
- Notice that the tile just above the right edge where you are standing will
- fall. Make it fall and then pull yourself up on the next level.) You are now
- back where you would have been if you had made the previous jump.
-
- Run to the left and keep running. As the tiles fall behind you one of them
- opens the gate to your left. Pull yourself up, go through the slicer and
- drink the "extra" health bottle.
-
- Turn around, come back through the slicer and jump down (or lower yourself
- down). Jump to the right over the gap continue going to the right and jump
- over the next gap as well. Note** When you make this second jump you are
- aiming for a platform that is only one tile wide. If you miss, try to hang on
- and pull yourself up. If that fails you will have a two story fall but should
- still be OK. Go back through the gate to your left, pull yourself up and try
- the jump again.
-
- Jump the next gap to you right, run to the right and jump down - twice. You
- are now facing an open gate. Go to the right, and either jump over the gap or
- jump down and get the potion. Continue right and jump down into the gap just
- before the slicer. Pull yourself back up and soft-step your way through the
- slicer. Immediately you will draw your sword, but, you will also want to
- advance on the guard if you can. If you stay where you are his first sword
- thrust will push you back into the slicer. Deal with the guard and continue
- right. Climb two levels and jump the gap to the right.
-
- Continue right -- Spikes -- Guard. Continue right, there is a falling
- tile where you can jump down and get a potion. Continue to the right, go
- through the gate and pull yourself up to the next level. Continue right and
- jump down one level. Go to the left through the slicer and continue left and
- step on the raised tile. Go back to the right through the slicer and pull
- yourself back up. Go to the left and OOOPS!! Where did that come from? You
- need to jump through the mirror at a running jump. ~~That was a deflating
- experience, wasn't it. My goodness, you're a shadow of your former self! ~~
- Continue going back to the left until you reach the exit door. Take what is
- left of you up the stairs and on to the next level.
-
- LEVEL 5
-
- Go left, step on the tile and then back to the right, through the gate. Climb
- up one level, deal with the guard, climb up one level to the right. Climb up
- left two levels. (To the right is a series of gates and levels. Behind the
- top-most gate is another "extra health potion". You cannot get this
- particular potion but you can investigate the area if you want to spend the
- time. You will come out back here in any event so we will just by-pass that
- section and continue on.
-
- Go to the left, through the gate and when you reach the edge of the ledge
- lower yourself down to the next level. Drink the potion if you need to. Go
- as far as you can to the right, turn around and make a running-jump across the
- gap to the left .
-
- Go left through the gate, deal with the guard and continue left. Jump down
- one level, continue left and deal with the next guard. Go left, next guard,
- go left, jump gap (drop down one level and get the potion if you need to), go
- left - run across the tile (it falls behind you) and once again handle the
- guard. After you have killed the guard step on the raised tile and run to the
- left. Jump the gap and go through the gate continue on to the left and you
- will find the exit. Upward and Onward!!
-
-
- LEVEL 6
-
- Go to the right - step on the raised tile and then turn around and go through
- the gate on the left.
-
- There are two sets of spikes and then you will come to a raised tile and a gap
- which has a set of spikes on the other side. DO NOT take the gap at a running
- jump, if you do you will make yourself a "shish-ka-bob". Go to the edge and
- do a standing jump then soft step through the spikes. Continue left through
- the gate.
-
- Jeepers, Heavy duty defensive guard!! Run across the "falling tile" and deal
- with the guard. This guy's a pretty good fighter so you might want to work
- your way past him and force him back into the gap. OK, the guard's out of the
- way go left through the gate and jump over the next gap.
-
- Well, well, what have we here? This could be known as "going against your own
- best interest" You need to do a running jump and catch the edge underneath
- the gate. Once you have done that you might as well let go because you're not
- going through that gate. No way. Just make sure that after you do fall you
- hold down the shift key. Hold down the shift key and keep holding. You'll
- see why in a minute or so. OK, if you caught yourself you are now on Level 7.
- If you didn't, don't worry about it. You will immediately get another
- opportunity.
-
- LEVEL 7
-
- Pull yourself up and go to the left. You only need to go far enough to turn
- around and get a good start on a running jump as you come back to the right.
- Ready? OK, jump the gap to the right. Deal with the guard, go right through
- the slicer and when you reach the next scene run to the right through the
- entire scene. There is a falling tile but it will fall down behind you. When
- you get in the next scene jump up to see which overhead tile will fall. Knock
- that one down and pull yourself up to the next level. Go to the right,
- through the slicer and deal with the guard. Continue right through the slicer
- and jump down one level. (If you need the potion on the other side of the
- gap, jump over and get it, then come back and jump down to the next level).
-
- Continue to the right through the gate and onto the raised tile. Look at the
- tiles in front of you. The first one is stable, the next one (it has a slight
- gap under it) closes the gate you are facing. "Soft step" just to the right
- edge of the stable tile and then jump. You will jump over the closing tile
- and the spikes as well. If the gate is already too far down to get through
- standing up try "crouching" (5) and then advancing(6). If the gate is all the
- way down jump back to the left and do it again.
-
- Continuing to the right you will come to a gap that you cannot jump over -- no
- matter how big a running start you get. **You are standing on the tile that
- raises the two gates on the level below you so you will need to hustle through
- this next section.** You need to hang from the ledge and drop - catching the
- next ledge as you do so. (Remember how you got to Level 7 in the first
- place?) Pull yourself up and go left. As you go through the first gate
- notice the raised tile - the tile in front of that one closes the gate you are
- approaching. Jump over the "closing tile" and the raised tile and continue
- left. Again, if the gate is already halfway down "crouch" (5) and advance
- left in the crouch position.
-
- After you've gone through the second gate you'll need to do a running jump
- across the next
- gap. You will catch yourself on the ledge, pull yourself up, go left, step on
- the raised
- tile, pull yourself
- up and go left through the gate.
-
- There is no way to sneak up on this guard so pull yourself up and fight him.
- (If you
- back him up he will fall through the walkway, if you advance around him and push
- him back
- to the right he will fall
- off the end of the ledge and stop fighting.) After you've gotten him out of
- the way, if you haven't already found the falling tile, jump in place and you
- will see that there are two of them to the extreme left. Run left across them
- (or jump across them) and jump down two levels, and continue left through the
- slicers. As you step on the raised tiles both gates will open. Continue left
- through both gates and left through the next scene. (Can you believe it, no
- traps!)
-
- As you come to the end of this level you encounter a new potion. Drink it and
- simply walk
- off the end of the ledge. You don't need to let yourself down or anything, just
- walk off
- the end. See there, not everything in this
- game is conspiring against you.
-
- OK, step on the tile, go to the right through the gate, step on that tile and
- come back
- for your trip up to the next level. LOOKING GOOD!!
-
- (NOTE** There is another "extra" health bottle available on this level. You
- can obtain it by continuing to the right as you go through the very last gate.
- HOWEVER, you can not get to it and back again before the gate closes. It is
- not necessary for the completion of the game so instructions are not included
- here but you can explore on your own.)
-
- LEVEL 8
-
- As you come into this level go left. Up one level. The second tile on this
- bridge is a "falling tile" so run across it into the next scene where you will
- meet another guard. (Surprise, surprise). You might need to be the aggressor
- with this guy, he has been known to just stand there with his sword drawn
- waiting for you to attack. Do so. Jump the gap at the left in a running jump
- and continue left. Jump down a level, drink the potion here if you need it
- and jump the gap to the left in a running jump. Climb down three levels. Go
- to the right, through the slicer and continue to the right. There are two
- sets of spikes in the next scene. Continue right and you will jump down in
- front of the exit door. (We'll be back to that later). Continue to the
- right, the next scene has two more sets of spikes.
-
- Still going to the right you will get a break on the next two scenes, just run
- right through them. The following scene has one set of spikes in the middle
- (we're still going to the right) and the scene following that has another
- guard. The scene to the right after the guard has one set of spikes and just
- above that a potion. If you need the potion you can step up to the spikes,
- pull yourself up, drink the potion and lower yourself back down without
- sustaining injury. Proceed through the spikes to the right.
-
- The next scene you will see a guard on top of the tower. Run until you are just
- about
- underneath him and then "soft step" the rest of the way through that scene. If
- you
- continue running he will turn around and be waiting for you later at which
- point he will kill you immediately.
-
- Running jump to the ledge to your immediate right, Hang On! Pull yourself up
- two levels and then jump back to your left, Hang On! If you need an extra
- potion before fighting the guard there is one up one level.
-
- ~~Before you start this next section it might be a good idea for you to read
- ahead. Read
- until you get to the **** so that you know what's coming up.~~
-
- Proceeding to the left when you enter the next scene the guard will be there
- but facing away from you. Soft step into the scene and as you get into the
- scene you will automatically draw your sword. As the guard hears you draw
- your sword he will turn around and draw his. Ok, fight the guard.
-
- Now comes another tricky part. This next set of scenes is murder (literally).
- If you
- kill the guard and he falls dead on the raised tile to your left this will
- automatically
- hold open the next set of gates. If, however, you deal with the guard in any
- other fashion you need to get ready to do another series of running jumps.
- (Remember Level 3?). This is similar but you have a few more things thrown in
- for good measure.
-
- (Read all of this before your start) You will be doing a running jump to the
- left,
- running full out through two slicers, another gate, another running jump another
- gate and
- another running jump. The two slicers
- are timed so that if you do not stop you will get through them OK. The trick
- is not to stop but keep the 4 and shift key pressed down, only lifting the 7
- key until you get to the next jump. Believe me it's a lot easier if the guard
- gets killed and lands on the tile but you can do it! So - that's a running
- jump, two slicers, and then two running jumps in a row. Just keep going and
- don't let the slicers freak you out. After you get through with your run let
- go of the 4 key because there is a slicer waiting for you in the next scene.
- ****
-
- Go through the slicer, deal with the guard. You may have to come back and step
- on the raised tile again after you've killed the guard but by now slicers are
- old hat so no problem. Beware, the tile just before the gate is a "closing
- tile" so when you get ready to go through it be sure to jump over that tile.
- Continue to the left.
-
- Step on the raised tile at the edge of the ledge and come back a few paces for
- a running jump across the gap. Go through the double slicers and here you
- will find the raised tile that opens the exit door. Turn around and come back
- through the slicers and up to the gate.
-
- What manner of trickery is this? There is no tile on this side of the gate
- that raises it. Peachy! What do you do now? Well, just hang out for a
- minute or so. Trust me, help is on the way. Just wait and see what happens.
-
- Well, well, what a surprise. We get by with a little help from our friends.
- Turn around and lower yourself down then go to the left - through the double
- spikes - and continue left until you get to the exit door. I know I don't
- have to tell you what to do here. See you on Level 9!
-
- ********************************************************************
- System: fourd.com Phone: 617-494-0565
- Cute quote: Being a computer means never having to say you're sorry
- ********************************************************************
-
-
- Path:
- pasteur!dog.ee.lbl.gov!network.ucsd.edu!usc!howland.reston.ans.net!bogus.sura.net!udel!news.intercon.com!psinntp!fourd!Jon_Chase
- Message-ID: <1993Apr15.175634.229445@fourd.com>
- Newsgroups: comp.sys.mac.games
- Distribution: world
- From: Jon_Chase@fourd.com
- Organization: 4th Dimension BBS
- Date: Thu, 15 Apr 1993 17:56:34 EST
- Subject: Prince walkthru ... lev.9-end
- Lines: 202
-
- LEVEL 9
-
- As you enter Level 9 you go to the left, step on the raised tile, go through
- the slicer and jump over the tile ("closing tile") just before the gate.
- Climb up two levels and jump to the right.
-
- As you run through the scene which shows the exit door notice that when you
- step on the tile on the lower right it opens the upper door on the left. (We
- will deal with this is a little while) Continue to the right go through the
- slicer and deal with the guard. Continue right and when you get to the end
- climb up four levels. (Stop and drink the potion on the second ledge if you
- need it). Step to the left, turn around and climb up one more level.
-
- Run across the bridge (all three tiles fall behind you). Deal with the guard
- in the next scene.
-
- Jump to the right (raised tile) and then back to the left. Run to the left
- and take the gap that used to be the bridge at a running jump. The tile just
- before the gate is a "closing tile" so be sure to jump over it.
-
- Jump to the ledge on the left and go down 2 levels. Go left and be cautious
- here. When
- you go into this scene the first tile is stable but the second one isn't. I
- suggest
- that you soft step into the scene and you will see that here is where we make
- a tile fall onto the raised tile which opens the final gate. Run a few steps
- across the "falling tile" and time it so that you land on the stable tile on
- top of the pillars. Turn around and jump back to the right. Go back to where
- you climbed down and go up 5 levels. Jump to the right, (raised tile) - jump
- back to the left and go left through the gate.
-
- Here we have a guard on the other end of a long walkway. Now you just know
- that since he's not attacking you there has got to be at least one of those
- tiles that fall down. Jump in place and make sure you run well past that
- tile. Fight the guard and continue left. Jump the gap to the left over the
- set of double spikes and climb up one level.
-
- Take a running jump across the next gap which leaves you hanging from a raised
- tile over a gate. You don't need to pull yourself up on this tile, just let
- go of the shift key and drop down. Go left through the gate and jump the gap
- to the left. Go up one level, knock down the overhead tile and pull yourself
- up another level. Go to the left and find the "extra life" potion. Drink it
- and come back to the right. (Do not drink the potion on the right unless you
- want to set the world on it's ear.) Jump down four levels and then lower
- yourself down the ledges on the left until you reach the bottom.
-
- Go through the slicer on the right, step on the raised tile behind the slicer.
- This will open the gate on the left - go through the gate on the left, step
- on the raised tile behind the gate. This will open the gate at the upper right
- - climb up and go through the gate at the upper right.
-
- Go right through the slicer and deal with the guard. Continue right and here
- you are. Right where you wanted to be. Turn around and let yourself down.
- An you're on your merry way to level 10! See you there!
-
- LEVEL 10
-
- Go left, jump down one level and then come back to the right and step on the
- raised tile.
- Continue to the right BUT as you leave the scene you will want to keep running
- because the tiles as you enter the next scene are "falling tiles". Fight the
- guard and again run right and keep running as you get into the new scene.
- Step on the raised tile and go right through the gate.
-
- You have two choices here. If you want to take a short-cut you can sneak up
- on the guard overhead by "soft stepping" underneath him and climbing up behind
- him. If you want to explore the "long way" you can continue to the right.
- We'll take the short-cut. You can explore the other way at your leisure.
-
- Climb up and kill the guard. Go left and step on the raised tile (drink the
- potion if you
- need it). Again as you leave the scene keep running because there
- is a falling tile in the next scene. Jump down one level, run left and pull
- yourself up a level and go through the gate there. This second gate is
- controlled by the same raised tile as the first one so you will want to
- hustle.
-
- Continue left, fight the guard. Jump in place and you will see that the
- overhead tile just before the gate will fall. Knock it loose and then jump up
- and hang momentarily from the overhead tile on the right. This is the raised
- tile that releases the gate.
-
- Again run into the next scene and keep running. The first tile in the next
- scene is a falling tile. The raised tile at the far left will lift the exit
- door. Step on it and then soft step your way back to the right edge of the
- ledge. Lower yourself down to fight the guard. - That was easy, wasn't it?
- Level 11 coming up!
-
- LEVEL 11
-
- As you come in you will climb up one level to your right. Do a running jump
- across the gap to the right. You will catch yourself as you are falling just
- short of the ledge and pull yourself up. Now, while you are standing there
- between the two pillars jump in place. You will see that all of the overhead
- tiles except the one directly over the pillars are "falling tiles". Knock
- down the one immediately to the right of the stable tile over the pillar.
- Climb up onto the stable tile and the run to your left. DON'T STOP! Keep
- running until you run off the left end.
-
- Here is another "extra" health potion. Drink it and step to the very edge of
- the ledge. Do a standing jump BUT be sure you keep the shift key pressed
- down. Now, pull yourself up and climb back up to the next level on the right.
- Again running jump the gap to the right.
-
- Continue to the right, go through the slicer and fight the guard. Continue to
- the right
- until you reach the edge. (Looking down notice that all of the tiles on the
- walkway
- leading to the
- gate are "closing tiles". There are too many to jump over so you will do it
- another way.) Now turn around and face left. Stand between the two pillars
- and this time knock down the overhead tile to the immediate left of the stable
- tile between the two pillars. Turn around and pull yourself up onto the
- stable tile and run to the right. Keep running until you reach the last tile.
- The last tile is stable. Lower yourself down and run back to the left. Jump
- the gap and step on the raised tile. Jump back to the right and run through
- the gate BUT keep on running because there is another gate at the other end of
- the walkway that is also controlled by this tile and you want to be sure to
- get through both of the gates.
-
- Climb up a level and jump to see which tiles are "falling tiles". Run across
- those and
- then fight the guard. (There is a loose tile overhead here. If you only have
- one bottle
- remaining go get this potion
- since you will need at least two to get through the rest of this level.)
- After you've killed the guard you will do a running jump to the right. BE
- SURE to hold down the shift key and keep it held down until you are standing
- on firm ground again. Pull yourself up and go to the right.
-
- Pull yourself up and fight the guard. There are no falling tiles between you
- and the
- guard this time. Continue to the right. The very last tile will fall so run to
- it
- and knock it down. Step on the raised tile and pull yourself back up. Come
- back to the left, jump down and continue left. Here is your exit to Level 12.
-
- LEVEL 12
-
- Level 12 is a pistol. There are triple jumps and obstacles.. To assist you
- in your "climb" I have drawn a map which will give a graphic representation on
- what you need to do. You can follow the written description, the picture or
- both. The map of level 12 is under a separate title in Section 5 of the Mac
- Entertainment+
- Library "Game Aids/Add Ons".
-
- As you come in go to your right. Climb up 5 levels on the tower. Go left,
- thru the spikes and the run to the left across the walk-way (don't stop, these
- are all falling tiles) and then do a running jump to the left. You are now on
- the extreme left-hand tower. Pull yourself up two levels and (GET READY) you
- will be doing a "triple" running jump to the right. Go left as far as you can
- and then (run to the right and jump) 3 times in a row.
-
- Go right unit you are able to climb up one level. Knock down one of the
- overhead tiles
- and pull yourself up two levels. Run to the left and running jump the gap to
- the next
- tower. Pull yourself up one level and run left across the walkway (falling
- tiles) and take the gap to the left at a running jump.
-
- Now climb up three levels. At this point you should be facing a gate. Climb
- up one more level and step on the raised tile to release the gate. Lower
- yourself back down, go left through the gate and step on the raised tile
- behind the gate. Run back to the right, through the gate and do a running
- jump to the right. Run right across the walkway and stop when you get to the
- tower at the end of the walkway. Pull yourself up onto the top of this tower.
- There is a walkway above you now, but no more towers.
-
- You need to knock down the tile which is directly over the right hand side of
- the tower. As you jump up you will see that all of the overhead tiles move
- except one, the one that is just overhead to the right of the tower. Pull
- yourself up onto this stable tile jump up in place. You can now see that the
- two
- tiles to the right are also stable but the furthest one to the right will
- fall. You will need to go to the right to the last stable tile, turn around
- and do a running jump left across the gap and the next two tiles.
-
- Run to the left and pull yourself up onto the next level. Jump in place and
- notice that the next two tiles will fall. Run left across these two tiles.
-
- Well, well, here's our old buddy. You cannot win by fighting him because you
- are actually fighting with yourself. Put your sword away (5) and he will put
- his away also. After your swords are put away run towards him.
- Now you can truly say you have "found yourself".
-
- Go to the left. Run right off the left edge of the tower. You can't "soft
- step", you just have to go for it. See, doesn't faith do marvelous things?
- Jump across the gap to the left and soft step into the next scene then "STOP".
- Wait for all the overhead tiles to fall down and then proceed left to the
- next scene.
-
- Again, soft step into the scene and "STOP" Wait for all of the overhead tiles
- to fall and then jump across to the left. (A standing jump will work). Go
- left, climb up 4 levels, turn around and jump the gap to your right.
-
- Uh Oh, it's HIM! The GRAND POOBAH!! If you jump in place you will not see any
- falling
- tiles, but there is one. The very first tile on your side of the bridge will
- fall so be sure to run to the right past it. Fight the 'old meanie' and then
- go to the right. All you have to do is step into the next scene to the right
- and then turn around and step back into the scene where you killed the Wizard.
- The exit door will automatically open. Go to the left, jump the gap and be
- sure to "soft step" to the left out of this scene. Jump this next gap and you
- are home free.
-
- FINALE
-
- Go to the right, step on the tile, go back through the gate to your left.
- There are no more traps, just keep running to the left.
-
- CONGRATULATIONS!!
-
-
-
- This walkthrough has been composed and presented by Sandy Kettenhofen. Please
- address any
- correspondence to me on Compuserve (Email #75020,512) or by writing
- to me at: P.O. Box 357, Homewood, CA. 96141.
-
-
-
-
-
-
- ********************************************************************
- System: fourd.com Phone: 617-494-0565
- Cute quote: Being a computer means never having to say you're sorry
- ********************************************************************
-
-
-